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What do you think?

It was hard to beat the evil king, but I finally made it... with a curve ball (or hundreds of them). The story was weird. It all started with fighting a dog, then a hunter and finally a baseball pitcher. I suppose they were all under the command of the evil king... possessed by its power. It will be fine to check the collisions of some attacks, because some of them feel unfair (specially the arm attack of the final boss).

Visuals aren't bad, and the color palette is nice. But the sound effects are annoying, and they didn't help with the feedback, because enemy attacks sound the same as the playable character's attacks. Having just sound feedback when hitting enemies was kind of interesting, but maybe they should sound different as the enemy approach death to reinforce the progress made by the player. A screen shake every now and then can help too.

It will be helpful to have the tutorial button available during the gameplay, not only in the main menu, because I missed it in my first try and had to learn the controls by trial and error. Didn't know there was a support move until I read the tutorial after defeating the final boss.

This kind of games is not my cup of tea, and I had a hard time understanding the controls.

Ah, I'm not good with such games, sorry. I played it as far as I could (a knight). Maybe you could put the text from the tutorial also in the game description here on the game page? I guess this might help some players, at least I was confused by the controls. :)

Thanks for making a Windows build available! I'm glad you've expanded on the adventure aspect of it qutie a bit more than in your last game that I played.

I'm terrible at combat and reflexes, so this game is really difficult for me to play. I managed to find the (I think) end boss, but after 15 minutes of fighting (most of which was healing, because he hits so hard), I don't think I scored even a single hit on him. It's hard to tell, because there's no life bar for the enemies.

Path is an adventure game where you go down several paths to get to the evil king. Every choice you make affects gameplay so, choose wisely. Warning: this game is not a horror game, but may still include imagery giving you the spooks. There are also a total of 4 secrets/Easter eggs in the game for you to find. Some are harder then others.

#adventure #retro #shooter #advjam2021 #decisionbased #arcade

The tutorial is found by pressing the T button on screen.


--CONTROLS--

W or (↑ comes out with ver2) makes you move up on your side.

S or (↓ comes out with ver2) makes you move down on your side.

Q or (LMB comes out with ver2) makes you use your attack move.

E or (RMB comes out with ver2) makes you use your support move.

At a choice use R for the choice on the right, T for the choice in the middle, and Y for the choice on the left.

⚙︎/esc button takes you to the menu.

Please press the T button in the menu for the full tutorial.


--BACKUP SAVE SYSTEM--

Due to a bug that is out of my control, there has to be a backup save system. To load a backup save press the L key on your keyboard(Do this right after loading). Backup saves are made every time a boss is killed or the room changes. You can besides one exception use the K key to force save a backup save. That exception is in boss fight rooms, in a boss fight room you have to beat the boss first.


--HOW TO SAY THE NAMES--

This is based on my accent so, just a warning there. zh is said like the s in measure(Or for the linguist nerds like me [ʒ]). lr has a few options; you can say lr as lr or go for l made where r is at(Again for nerds [l̠]). ah is said like the o in dog but as far back as possible from there[ɑ̠~ɒ̠]. jy is said like the y in yes maybe more movement in the front[j~jʲ̟]. ar is said a little different it is like er but the back or body is in an open position[a˞].



all-ages
Mild Cartoon Violence
Comical Shenanigans
Simulated Gambling

To give an update I have just finished the dialogue for the japanese version of the game. Still got a lot to do, so, the release date may be end of august to end of september

Making the translations of the game(As in a playable translation) will likely happen after the planned release date of version 2. So, I give you this poll to decide if I should delay version 2 or delay just the translations.

  2 votes Voting finished

I now have a translated version of all the text in the game! I now need to create versions of the game with the translations.

I have decided to post pone the trailer until after the version 2 update. It will work out better since the update makes the game much better and should be releasing soon(As in within a month hopefully)

Please give me any suggestions you have for version 2 of the game. Below is a list of updates already done.

Now that voting is over I will try to get an update out soon, and release japanese and spanish versions of the game(yes I will use a translator app)

Here is a forum for giving me feedback(If you rated my game or plan on it I suggest doing this after voting it over) https://docs.google.com/forms/d/e/1FAIpQLSd6dEDKUx8fXIJi91Gabnlv…

I might try to do a translation early if I can. My Japanese isn't great and I will likely use some translators, but I hope it will spread my game's audience a bit. I may also do a Spanish translation as I know it is a common language.

The game will not be worked on until the jam it is submitted to is over, after that I plan to translate the language into Japanese and other languages to widen the audience.

The game is now fully out on mac and windows!! 🥳🎉 Please try it out, I think it is my best game I have ever made.